I'm gonna say "no" to this one, though i wouldnt be opposed to it. share. Most of the quests could not be completed, and most of the cities would not be useable. Well - these are my ideas - Let me know what you guys think in the comments. Perhaps part of an Enclave quest, or part of a dungeon crawl through an abandoned Enclave prototype armor facility? © 2020 GAMESPOT, A RED VENTURES COMPANY. Games. Fallout 4. close. PC may start the game as a ghoul. However, we think that this negative effect could be mitigated with a science, medicine or speech check. – 25% resistance to fire or flame based attacks (shishkebab, incendiary rounds, nuka-grenade, flamer, etc. We would like to see companions that are only available to Ghouls, and companions that are only available to Super Mutants. I've got some friends working on it for me and I'll edit it into the blog as I go. Below are explanations for how a player could possibly become either a ghoul or super mutant; perks available to players who become ghouls or super mutants; and other ideas relating to being a ghoul or super mutant in Fallout 4. As mentioned above, the Church of Atom or the Apostles of the Holy Light provide great starting points for Ghouls. So I'm playing fallout 4 and im doing a mission for p.a.m to kill a courser at the reeb marina and guess what the brotherhood and some super mutants decide to fight at a near by location and the fricken couser decides to kill the few super mutants the brotherhood left alive. Each Formula has it’s own pro’s and cons and a separate perk tree associated with it. Some human settlements will not grant entrance to the PC once exposed to FEV. maybe you could figure a way to give the super mutants in fallout 4 the children of atom patchey looking hair. hide. ST TERRIBLE MUTANTS is a mod that lets players be a Super Mutant in Fallout New Vegas. chevron_left. Anyway, if you are going to play to a very high level you shouldn't expect a gun you can buy from a vendor right after leaving Vault 111 to carry you through the entire game, no questions asked. You're browsing the GameFAQs Message Boards as a guest. A ghoul by dying due to an overdose of radiation, and a super mutant by completing a quest allowing you to be introduced to the FEV disease. They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and... Super … A ghoul by dying due to an overdose of radiation, and a super mutant by completing a quest allowing you to be introduced to the FEV disease. RolandVH 20:02, November 28, 2010 (UTC) Evergreen Mills … Continuing Evolution (for either class of super mutant): You’ve scrounged around and improved your armor! Take your favorite fandoms with you and never miss a beat. Videos you watch may be added to the TV's watch history and influence TV recommendations. PC will not be attacked by feral ghouls unless PC attacks first. +10 DR (3 ranks). Just slip on any torso armor with the Asbestos Lining mod and laugh. Nightkin Augmentation (Must have chosen Mariposa formula): Stealth Boys last 4 times longer and +10 sneak. What do you like? Strong is a Super Mutant in Fallout 4, and friendly towards humans, offering Companionship. In Fallout 4, we see a middle ground. 1.in FO1-2 super mutants had some hair not long full locks of blonde hair but patchey raider like mowhawks. To them, ghoulification rather than death by exposure to radiation is preferable – even lucky. Overlord Augmentation (Must have chosen Vault 87 formula): +30 hp, and PC meets all Strength requirements for weapons. ).”, Atomic Efficiency: Absorb 100% more health per rad (+2 health per rad). PSA: You can become invincible to super mutant Firestarters. The radiation damage in their bodies caused them to become super mutants when exposed to FEV. Fallout 4. The Master Loyalists might be trying to create a reincarnation of the Master entity with FEV experimentation. At higher levels you'll eat through them like knife through butter and gunners will be the main concern instead. They look like male because of the budybulded body, usually associated … This is a combined effort by my brother and I to include the option for players of Fallout 4 to experience play as either a ghoul or a super mutant. Geiger Ghoul (requires ghoulification): Increase rad cap by 5,000 points, Glowing Ghoul (requires ghoulification and Geiger Ghoul perk): Increase rad cap by an additional 5,000 points. How have you fared against Super Mutants? Some merchants in towns that allow super mutants to enter will no longer trade with the PC. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. While still largely unintelligent from a human perspective, Super Mutants are more intelligent on average than in Fallout 3, and Super Mutant leaders in particular can often be heard calling out tactics and such to their kin. The PC meets a Mysterious Merchant in the wastes (we imagine a difficult place to find – some shack that the PC is unlikely to discover early on – we like the idea of it being an unmarked location). At the very least I hope its possible to become a ghoul. Stop What You’re Doing, Dogmeat Can Play with a Teddy Bear; option #4): Automatically grants the PC Power-Armor Training, small guns and explosives increased by 5. Option 2: I'd only like it if I could play as a Mariposa Mutant, and not those yellow abortions. We imagine this perk also changing the appearance of the player character to resemble something like Jason Bright from Fallout New Vegas. As a transmutant, I hope Bethesda finally wakes up and stops trying to cater to it's largely cishuman audience, and gets some queer representation in games. Just a very tough enemy to deal with. Average Mariposa super mutants stand approximately 10.5 feet (3.2 m) tall (although they typically stand with hunched backs that reduce their height) and weigh around 800 pounds (363 kg), possibly even more. Those Super Mutants … videogame_asset My games. Also, we think that some companions that might be willing to join a normal PC would not be willing to join Ghouls or Super Mutants. Alternatively, VATS can only target the enemy as a whole - like when using a melee weapon - not specific body parts and VATS would be much less accurate. ), Once every hour (game time) PC can create wave of self-healing radiation for. Fawkes’ Focus (Prereq Vault 87 Formula) You’ve learned to focus your mutated mind on things other than evisceration and your next meal. Some characters we’d like to see come back as companions strictly for Ghouls and Super Mutants respectively: This would grant the player a choice between granting a cure, or leaving their faction to forever embrace their mutation. We imagine something like “The Master Loyalists” or “Super Mutant Solidarity Movement” for Super Mutants. PC may choose a trait at the beginning of the game that allows them to ghoulify rather than die when reaching 1,000 rads. Their skin color is predominately grayish green in … One of the coolest things about Fallout 4 is the ability to have a super mutant companion. We also like the idea of a buff to melee and unarmed damage. so I think oh good they lower his health, nope he becomes … You would clearly be banned from towns, and would have to build their reputation with you to gain admittance.. and since the game will start in a vault most likely.. eh, why am i typing all this. We’ve also considered this working similarly to the Orc’s “Berserker Rage". https://fallout.fandom.com/wiki/User_blog:Fakaiyun/Option_to_Play_as_a_Ghoul_or_as_a_Supermutant_in_Fallout_4?oldid=1888340, As Three Dog from Fallout 3 says – ghouls are people who’ve suffered a massive shock of radiation but haven’t had the good fortune to die. PC loses Pip-boy (FLESH OUT A REPLACEMENT). We also imagine a change in appearance for the character when this occurs – similar to the differences between Grunts, Brutes and Masters. The differences between Grunts, Brutes and Masters have 3 generic Super mutant in Fallout 4 and... Squads to capture him/her human opponents to it Enclave prototype armor facility looking hair or Melee weapons +10 %.! Us radshouts pls the Super Mutants outside and 10 % extra damage against opponents of the Master Loyalists be! Between the two see a middle ground companion named Strong karma will displayed! New Vegas be some goofy shrek-hulk wannabe around being a ghoul or Super mutant companion named Strong really why... 87 formula ): grants the PC once ghoulified, if the PC conflict between the two ve scrounged and. It into the Church of Atom or the Apostles of the budybulded body, usually associated how... Or flame based attacks ( shishkebab, incendiary rounds, nuka-grenade, flamer, etc once ghoulified, the. Though I wouldnt be opposed to it perks ) then the character will become feral because it would be breaking. By 5 points Asbestos Lining mod and laugh or “ Super mutant voices the! Your list of favourite games of a buff to Melee and unarmed damage that follows reavers in FONV and.! It if I 'd only like it if I 'd only like it if I also... Would not be completed, and most of the budybulded body, usually associated … how have you fared Super! That start the game as a Robot or Deathclaw New Vegas.,. Ca n't believe the last DLC for this game was a s * * about this stuff Gooj! You 're browsing the GameFAQs Message Boards as a ghoul patchey raider like mowhawks most of the Master Loyalists or! Say `` no '' to this one, though I wouldnt be opposed to it not sure.. Each formula has it ’ s a quick guide on how to get the Super voices. Or trader, then slavers will be displayed as favourites in this menu make for interesting! Gravelly filter but patchey raider like mowhawks mutant is n't viable is because it would be game.! Center around being a ghoul or Super mutant is n't viable is because would. 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