Bloody Roar Wiki is a FANDOM Games Community. Bloody Roar, known as Bloody Roar: Hyper Beast Duel in Europe and Japan, is a fighting video game originally developed by Raizing (now Eighting) as an arcade game.It was later adapted for the PlayStation by Hudson Soft and published by Sony Computer Entertainment for the PlayStation.The arcade version was released on July 7, 1997 and was titled Beastorizer in North America. Bloody Roar series differs from other fighting games as every character has a beast mode.This is the first game in the series. Also, within beast form, the rave button became available - this is the early version of the 'hyper beast' form which would appear later in the series. A quick note: the nomenclature around Bloody Roar’s characters and transformations differs slightly between games and localizations; I’ve chosen to stick with the terms “beastorizer” and “beastorizing”, respectively, because my life has been immeasurably enriched by adding these words to my vocabulary and I believe yours will be, too. when the life bar was completely emptied. Attacks on the beast form would deduct from the beast gauge, though would still do some damage to the life bar on a decreased level. Though some machines are said to have only 3 buttons, since the original "Grab/ Throw" move was just the "P+K" combination. Modes This is the first game in the series, which later spawned four sequels on multiple platforms. Taking damage from the opponent, in the beast form, will deduct from the beast gauge (as well as the life gauge), when the beast gauge is completely depleted the beast form will end if the opponent use a guard breaking attack on the fighter. When it ran out, one hit could break the beast transformation. Stun was originally a scientist but was turned into a unstable Zoathrope by Busuzima. The Bloody Roar franchise has another major element going for it on top of standard fighting, though -- beast transformations. Some say that because of an incomplete experiment, she has stopped aging, and others say she is a real life vampire from Hunga… The battle against Uriko has proven difficult but Yugo was not only supported by Gado but, also, Alice, a previous hostage of Tylon who knew Uriko before her brainwashing and Mitsuko, Uriko's mother. Haruhiko IkedaMasato Toyoshima The housing in which the arcade game's hardware resided was a horizontal cabinet type. Ether it works or not, a character will automatically revert to human form upon the completion of the Beast Drive. This was the eventual fate of most artificially-induced instances of zoanthropy in REFUGE's history but a few survive. Main Series. With Nobutoshi Canna, Fumihiko Tachiki, Ryô Horikawa, Rin Mizuhara. Amazing Technicolor Wildlife: In Bloody Roar and Bloody Roar 2, if one selects most characters in their alternate costumes and watches them transform into beast mode, it will be noticeable that some of their beast modes' coloration will not be found on their real-life animal counterparts. Composer Release When a fighter see his Life gauge empty, the Beast and Life gauges will changes their place and forced the fighter to, automatically, enter into his Beast Form. Gerstmann said that the game "runs fast and very smoothly" and that the game's moves are "very dynamic, resulting in a lot of oohs and aahs as a wolf bites a chunk out of his opponent's neck and blood spurts everywhere, splattering on the ground." The tremble of these fingers cannot be stopped. A North American version was released and received the original Japanese title instead of it's American Arcade's title in October 31, 1997. However, It's not counting on Uriko, the secret weapon of Tylon. Osamu Kagoshima Genre Attacks during beast form deduct from the Beast Gauge, though still do some damage to the life bar on a decreased level. There are people known as Zoanthropes that have the ability to transform themselves into animal hybrids at their will. Bloody Roar's control system was a simple combination of the traditional fighting game set up with a five buttons gameplay (Punch, Kick, Beast, Cancel, Rave). The multinational organization uses its creations as advance troops in global military invasions. Also many opponent's attacks can be canceled with a Guard Move but each attack has a cancel point where the cancellation is impossible for the opponent. Take your favorite fandoms with you and never miss a beat. Voiced by: Kimberly Forsythe (Bloody Roar 3), Donna Burke (Bloody Roar Extreme), Takako Kodama (Bloody Roar 4) A woman surrounded in mystery. Directory. Bloody Roar: Primal Fury is a 2.5D fighting game released for the Nintendo GameCube in 2002 (and original XBOX as Bloody Roar Extreme in 2003) and was developed by Hudson Soft. Most, if not all, serious fighters don't really include transformations right? In Bloody Roar: Extreme, the player can change into Hyper Beast whenever he can but if his Beast Gauge is not filled up, he will lost a certain amount of health depending of his Beast meter. In this commission, the customer asked for a portrait of himself in the style of his favorite 90’s video-game, Bloody Roar. Gerstmann passed the music off as "typical fighting game fare", while Perry admitted that he "actually [liked] half of the tunes, while half of them sound like they've been ripped off from forgettable '80s heavy metal tunes." Once in Hyper Beast Form, the player has unlimited Beast Drives, using a Beast Drives won't make him go back to his human form when finished, and faster recovery like in the Rave form in the first installment. Take your favorite fandoms with you and never miss a beat. The real me...The facade of a man crumbles and my true self awakens with a primal scream." Beast Drives are special moves, only available in Beast or Hyper Beast Form, since Bloody Roar 2, that entails a cutscene and inflicts substantial damage. In Bloody Roar 4, the Beast transformation systems change. Bloody Roar Wiki is a FANDOM Games Community. ; Boxing Battler: From Bloody Roar 2 onward, Yugo is a … In Bloody Roar 4, the Hyper Beast system is changed as it can be attained by expending the character's remaining health completely with the Charge Power . Two differences TV spot was diffused one for the Japanese market and another for the North American market. After popularity grew with console games, Hudson Soft ported Bloody Roar to the Playstation 1 November 6, 1997. This transformation, also called Beastorizing, comes with the use of the 'beast' button . Tylon, a bio-corporation, experiments on Zoanthropes in an attempt to turn them into a military weapons. Jeff Gerstmann of GameSpot stated that the game's graphics were "every bit as good as the arcade version" [2]. Eventually, the game did in fact change it's name to "Bloody Roar", supposedly due to more proper translation purpose. Mitsuakira TatsutaShinsuke Yamakawa This recoverable amount depend on a part of the damages previously taken, nearly 30%, by the fighter (representing in the life gauge by a blue bar). During the XGC and Tabula incident, Nagi was mortally wounded while trying to stop Xion, who was on a rampage against the Zoanthropes to absorb power for the tabula. Bloody Roar 4 - Ryoho's Transformation (Custom Voices) Dee15gon. The real me...The facade of a man crumbles and my true self awakens with a primal scream.". Kenji FukuyaSusumu Hibi Player transformations have been used in some interesting ways. Frank García Recommended for you This online game is part of the Arcade, Action, Emulator, and PlayStation 1 gaming categories. Jul 23, 2016 - Explore Casual Gamer Sanpai and My Afr's board "Bloody Roar" on Pinterest. Unlike previous installments, the Beast Gauge can now be charged up, with the Charge Power,at the expense of health as the Beast and Life gauges are now intertwined. The rumor, admittedly, looks mostly fake, but hey, rumors are fun, and discussing them is fun as well. After popularity grew with console games, Hudson Soft ported Bloody Roar to the Playstation 1. In each game, and during a match, you can see, as one of the display, the beast gauge (often under the life gauge). Released for PlayStation 4, Nintendo Switch and PC. Bloody Roar_Busuzima_Chameleon_Transformation_2012 Aug 26, 2016 - A fan key pose animation for the Fighting game Franchise Bloody Roar. I don't think transofmraitons will or should be included. Publisher By inserting the Playstation disc into a normal CD player and skipping to the second track 2, the CD will play the Bloody Roar main theme. Writer ... That would be one of the only transformations that would make me think of switching off saiyan for mains. Each of the 14 characters in … Bloody Roar series differs from other fighting games as every character has a beast mode that can be used to use new attacks, recover some of lost health and generally to be faster or/and more powerful with their attacks. The transformation starts with a shockwave that can push away the opponent. Since Bloody Roar 3, the Beast Form allows the fighter to execute an Air Cancel meaning that once the opponent is launched in the air the fighter can quickly jump and attack him without having to recover from their last move. In the first Bloody Roar, whenever a player is in Beast Form, he can enter into the Beast Rave Form, or Rave, by pressing the Rave button. Designer Battles would last for two rounds (three, culminating in a 'Final Round' if both characters scored a win in each of the first two rounds) and end with a 'K.O.' [9]. The game has sold 390 000 copies in Europe and North America [7]. Following this victory, Gado annihilates the Tylon HQ and reveals to the world their experiment but also the existence of the Zoanthropes, introducing the humanity into a new era. Under the life bar, was a beast gauge. Many attack properties and strings differ from Bloody Roar in Beastorizer which has also no Rave or canceling systems making it a much more straight forward and simpler game than its counterpart. Programer Every character was a zoanthrope, a being able to transform at will into a beast form. There are stories about her. Afterwards, a European version was released March 1998. You can also avoid your opponent's mid and high attacks by ducking (doing a Lie Down Stance), be careful ducking make you more vulnerable form low attack. It was later adapted for the PlayStation. The only i can really think of Bloody Roar, but thats a 3d fighter. "The unrelenting call of the wild courses through my body. The tremble of these fingers cannot be stopped. Rating ESRB There's the short-burst upgrading transformation, for example: In the Bloody Roar series(A 1-on-1 fighting game), you gain energy from landing successful hits. As they teamed up, Yugo, Gado, Mitsuko and Alice succeed to restore Uriko's conscience and freed her. Bloody Roar Primal Fury FAQ/Move-List by DarkNightwing ----- | BLOODY ROAR: PRIMAL FURY | ----- _____ / Game by Activision \ / FAQ by DarkNightwing \ ----- This FAQ is copyrighted by DarkNightwing, you can not use any part of it without DarkNightwing's express permission, this FAQ is not to be linked to, copied in whole or in part, or even profited from in any form. If they can give gigantic meteor a god awful long animation (which is animated backwards by the way) then they could figure out a power ball lycanthropy animation lol. Its originality came with the use of the 'beast' button. The damages as well as the mobility of the fighter are, most of time, increased and they gains in weight making them less vulnerable to throw attacks. It started out as an arcade game, under the name 'Beastorizer' in North America. 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